In Interface Editor you should enable or tweak the following settings: Target of Target and Cast bar: You want this enabled. OUT OF STOCK Plano Deep Storage Field Box with Lift-Out Tray - Camo You can also attempt to Kolto Infusion yourself. While this is a fair assessment at first glance, an offensive consideration that is over-looked in PVP is the ability to stick to a target (Uptime). Highlight Buffs and Debuffs Enabled – Highlights any personally applied buffs or debuffs, helps to distinguish your HOTs or DOTs from your teammates. Master Jutsu perfected this move shortly before the sacking of Coruscant. Cleansing Flash Bang is especially useful in Tank/Heal or Heal/3 DPS games when your team’s healer is being CCed by enemy Operatives or Snipers. Once you’ve triggered the Volatile Substance with your Veiled Strike, you’ll be given a buff called Prepared Strike. It’s also crucial to mitigate the enemy’s powerful abilities via your defensive cooldowns and interrupts. Prey on the WeakLaceration deals 10% more damage to targets affected by your acid blade. Acid Blade: Coats your instruments in acid, causing Backstab to deal an additional X internal poison damage over 6 seconds and increase armour penetration by 30% for 15 seconds. Tactical items are a new type of gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. You’ll get your first Tactical Item for free when you complete the entire Onslaught storyline. Damage will break the effect prematurely. You will use your burst via the Volatile Strike combination, but beyond that DPS is secondary.Verdict: Suitable for when multiple teammates are taking damage e.g., Tank/ 3 DPS games, or you are focused. Therefore, Evasion can be used to cleanse any high damage dealing DOTs such as Demolish. Breaking offensively to kill a vulnerable opponent or chase an enemy target who otherwise might escape, drop combat, and regenerate is also crucial. Flash BangDetonates a flash bang that blinds the target for 8 seconds. It used to be the heavy hitting attack, which was nice when it hit, but it's a big DPS loss when it's interupted. With the length of immunity Exfiltrate provides (greater than 1.5 seconds), you can roll into the LOS object, granting you immunity to CC and giving you the GCD advantage to subsequently Flash the enemies stacked around you. Any time you are either rooted or slowed by an Operative, Sniper, Mercenary, or Powertech, there’s a good chance Toxin Scan can purge the effect. It’s important not to delay your opener too long because you’re giving the enemy team a player advantage. Evasion – With the multiple defensive benefits Evasion provides, its usage is very situational. If used from stealth, Backstab deals Y kinetic damage and grants a Tactical Advantage. The downside to both these openers is that your Prepared Strike buff from the second Volatile Substance will expire before your Backstab becomes available. Dealing damage this way causes your next Backstab to critically hit. AoE Stealth (Infiltrate) Opener: Infiltrating your team at the start of a round allows you to stealth to an advantageous position without being obstructed e.g., Infiltrating Snipers and Mercenaries to a high ground position so they can utilise their knockbacks. Does not break Stealth. In both these openers, you could use Laceration before the second Veiled Strike to prevent this. Damage – The Damage playstyle is one in which a player will prioritise DPS over everything. I hope that you enjoyed my guide and found it helpful in some way. At this point, any remaining stats can be placed in mastery. Allowing a teammate to either save their breaker or, if they’ve already used it, prevent them from dying in a stun is extremely powerful. After loading into a ranked match, the first thing you want to take note of is your and the enemy team’s composition. Concealment’s versatility enables a few different playstyles: 1. You can experiment with the different Concealment playstyles: You can fight at the middle to practice maximising your DPS output by sticking on targets and swapping between them when they use a strong DCD. The good news is that Operatives have an advantage in this regard with their access to Stealth. Therefore, if a Powertech or Operative focuses you, you can use Evasion to force them to swap to a different target or delay using their high damage abilities. You can apply this method to all strong enemy DCDs, in which your team is unlikely to kill a target through. Since Kolto Probes last 18 seconds, it’s not uncommon to see Operatives only refresh them at the very last second. Cleansing your teammates when they are CCed will greatly improve your success in ranked arenas. Adrenaline ProbeSummons a droid that helps you recover 50 energy over 3 seconds. Tactical Opportunity - lvl 20 - Collateral Strike immediately re-grants Tactical Advantage when hitting a poisoned target. You may argue that stunning a target that is debuffed by sedatives is a waste but getting an unmitigated burst during the stun or forcing a CC break is more valuable. InfiltrateCloaks all group members within 10 meters of you in a temporary stealth field that lasts 15 seconds. Juggernaut tanks are one of the three tank classes in SWTOR. The ability to handle focus on Concealment will largely be determined by your understanding of the class’s defensive cooldowns: Kolto Probes – The healing and damage reduction provided by Kolto Probes are essential to Concealment’s survival and should always be maintained. 2. The risk of opening rapidly are you isolating yourself in a 1v4 if your teammates are too far behind. Because the cooldown of Concealment’s interrupt is longer than these abilities, if the channel has already reached over halfway through, it may be worth saving your interrupt to catch the next ability instead. 3) Grand Moff Regus has recruited you for Operation Dark Ice, a raid on the icy and remote world of Ilum. You’ll have 6 seconds to perform the auto-crit Backstab before the buff expires. I wouldn’t go higher than 0.5 for your ability queue window and recommend most people to use 0.25 or even 0. Madness Sorcerer, previously known as ‘Sadness Sorcerer’, in 5.0, got some good loving from Bioware in the most recent expansion – 6.0 ‘Onslaught’. Executes your Tactical Advnatage to drop a canister that fills the vicinity with poisonous gas, dealing internal damage to up to 8 enemy targets within 8 meters over 6 seconds. The only time I can see this tactical potentially be worth taking in PvP is huttball. Assailable targets take 7% more damage from elemental and internal attacks. If you have the majority of your class’s abilities key bound on your keyboard, I recommend keybinding Focus Target Modifier to a mouse side button for ease of use. However, by doing so, you’ll risk your Kolto Probes expiring if you were to sit through a CC combination. Regular Warzones are where you can put all the information you’ve read in this guide into practice. At level 20 you need to have Corrosive Dart on a target to trigger Tactical Opportunity and have a … For higher critical hits, stay on the higher end. Firstly, the extra DPS (somewhere in the range of 5-10% on a target dummy) will feel insignificant relative to the extra burst Volatile Strike provides. You can try defending a node by dueling any attacking player, or if there are multiple enemies, you can stall them for as long as possible and practice your ability to survive and kite. Backstab grants Calculated Frenzy, which increases ranged and tech critical chance by 10% for 15 seconds. However, you may need to first ‘bait’ the enemies’ interrupt by fake casting or using Diagnostic Scan. If the defender then CC breaks, you can apply another Mezz via Flash Bang or Cloaking Screen + Sleep Dart and attempt to capture the node again. Shield Probe – Shield Probe absorbs a small amount of damage and can be used on cooldown. With Concealment’s best healing ability (Kolto Probe) being a heal over time (HOT) you want to be pre-emptive with your usage of Kolto Probes by applying them early and maintaining them throughout a fight. If you’re playing with an ability queue window, you’ll need to wait for your GCD to be available before using an ability via the Focus Target Modifier. Shield ProbeSummons a probe droid that projects a shield around the Agent for up to 10 seconds, absorbing X damage. Therefore, you want to make sure you are standing directly behind a target when using this ability, preventing them from being able to hit you. Because cleansing CC requires high awareness, to aid you, I’ll provide you with the following tips: Flash Bang is the only mezz Operatives can cleanse. If you’re running a 1.3 GCD alacrity build, you should place any remaining stats in critical rating and reach 2670 (roughly). How you open will largely be dictated by whether you expect focus. Operation Frames: To help track your teammate’s health and make cleansing easier, I recommend making the following changes to your ops frame: Player Frames: Show information text Enabled. Evasion purges all DOTs that are currently on you. Being focused allows you to dictate positioning. Therefore, an argument can be made that timing your use of Stimboost during these crucial stun-locks will negate this particular benefit to a degree (especially with the ability to reset Stim Boost’s cooldown via Tactical Overdrive granting even more uptime). At the start of an arena, all players will have access to their CC. When you’ve decided it’s time to enter combat, you can pre-emptively use Shield Probe and Stimboost/Revitalizers. Movement speed is reduced to 85% of normal while in stealth. Firstly, by cleansing a Hard Stun, you’re trading 1 GCD from yourself for potentially 3 GCDs from a teammate. You will know when your Focus Target Modifier is active because your mouse arrow will turn purple. Doing so will extend the duration of your team’s player advantage, improving your chances of winning the match. Concealment operative is a melee tech damage dealer with high single target burst, great utility (healing over time and crowd control), powerful short cooldown defensives, and access to stealth. Initiating with Volatile Substance or Debilitate:As soon as an enemy target sees you apply Volatile Substance, they will typically react by popping a defensive cooldown or using CC on you. This effect works even while stunned. CCing the Focus Target during these periods is particularly effective. Datacrons are objects that can be found on the many worlds of SWTOR. Thus, Explosive cells would be more suitable for Tank/Healer or Tank/3 DPS games. Marauder / Sentinel Tactical, FQN: itm.tactical.sow.marauder.apex_predator, Power begets power. EscapePurges incapacitating and movement-impairing effects. Assassin tanks are one of the three tank classes in SWTOR. Make sure to refresh Kolto Probes last on the target most likely to be focused first, so the HOTs expire latest on that teammate. CC– Crowd Control (Stun) 8. This means they tick 4 times throughout the entirety of the cast. If you’ve recently placed Volatile Substance on a target but your veiled strike is not yet available, it can be worth delaying your backstab until you can trigger the Volatile Substance with Veiled Strike and subsequently benefit from the Prepared Strike buff. Using Kolto Infusion first increases the chance your teammate survives long enough for the Kolto Probes to have their effect. Here is an example of what good User Interface can look like: Focus Target is something you’ll rarely see people use, yet it can significantly improve your effectiveness in PvP. Sleep DartPuts the target to sleep for 8 seconds. With the right tactical, your sustained DPS is also pretty high compared to how it was before. The haze stuns standard and weak enemies for 6 seconds. Requires and consumes Tactical Advantage. Only one target can be incapacitated at a time. Overall, this is the most versatile utility set-up and one I would recommend for most situations: 1. Fortunately, you’re able to use Countermeasures while netted, so the speed increased can help you transition to LOS. 2. Lastly, if you’re able to create breathing room between you and your opponent’s either by kiting or CC, you want to use this opportunity to Kolto Infusion yourself and gain some health back. Aggressive Opener: In this opener, you will close the distance between yourself and the enemy team as quickly as possible. To successfully regenerate, it’s essential to create enough distance between you and the enemy players to avoid being interrupted. This guide covers the basics about rotation, gearing (including tacticals and amplifiers) and abilities. A limitation of this tactical is that it requires all enemies to be within a 4-metre radius of the primary target you trigger volatile on. A particular slow you’ll want to be aware of is Fury Marauder and Rage Juggernaut’s Force Crush, which can slow you up to 95% the moment before it expires. Buff and Debuff sort type: Time remaining – Organises buffs and debuffs by the length of time they have remaining before expiring, improving your ability to track them. Electro Net – While affected, a target that moves takes 20% more damage from electro net, this effect can stack up to 10 times. Debilitator vs Tactician:The only two real options for this spec are either Debilitator or Tactician. Therefore, you can expect to receive a CC within the first moments after opening, mainly because you’ll often be the player opening first. In the wake of Karagga's death, the Hutt Toborro seizes the leadership of the Hutt Cartel, establishing himself as the new Supreme Mogul with Szajin, as his right-hand man. The tactical would become useless if an arena came down to a 1v1 between you and an enemy. HoT– Healing over Time ability 4. Does not break stealth. If the enemy team has Operatives or Assassins who are also stealthed, it’s worth taking extra caution as they may be waiting for the moment you leave stealth to ambush you. Another way to structure your support is to base it around the downtime of your Volatile Strike combination. You need to be careful with your Backstab, Corrosive Dart, and Toxic Haze usage as these also trigger Volatile Substance. Separate the two trays enough to ensure buffs and debuffs don’t overlap. A nice trick to help support a teammate trying to kite away is to Sever Tendon an enemy and follow it with a Crippling Slice. Higher burst suits the Concealment playstyle better, so I would lean toward the higher. If there is a high chance of you dying during Net, you can use Concealment’s Escape to break it, which will allow you to use Exfiltrate and Cloaking Screen, etc. The two 2 second root from the Sever Tendon “baits” the enemy’s root cleanse, leaving him susceptible to the full 4-second duration of Crippling Slice. Faction: Empire Class: Imperial Agent Advanced Class: Operative Combat Proficiency: Concealment Role: Melee DPS How to choose Concealment: You can start playing Concealment at level 1. Master Jutsu perfected this move shortly before the sacking of Coruscant. A disadvantage Operatives have relative to Sorcerer and Mercenary is that it has no strong spammable heal; beyond maintaining your Kolto Probes and using Infusion whenever available, you should either be CCing or DPSing your team’s next target. You can then click on your teammate’s name and use Toxin Scan. Therefore, positioning yourself near line-of-sight objects makes it difficult for enemy players to target you. The highest priority heals with a cast you want to be interrupting are as follows: An important thing to note is that all the abilities above (excluding Revivification) are a channel. Do note that the Flash Bang debuff icon is shared with Sleep Dart, Mind Trap, Concussion Missile, and Awe. Kolto Infusion has a cast and therefore requires you to stand still. Exfiltrate has 2 ability charges and recharges one charge every 8 seconds. Stimboost enables Operatives to dish out damage while receiving it. Using Kolto Infusion first allows you to use the subsequent period of applying Kolto Probes to transition back to the enemy target, minimising downtime. Annihilation Marauder / Watchman Sentinel Tactical, FQN: itm.tactical.sow.marauder.annihilation.rapid_rupture, A finely carved, solid rock mask depicting the Frangawl Demon of War. Focus Target enables you to apply abilities to an enemy without having to specifically target them, reducing downtime that typically occurs when swapping between targets. Since Tactician has been nerfed and no longer resets your backstab cooldown, I consider Debilitator to be the better overall set and one I would recommend. If you have any questions, don’t hesitate to ask. Verdict: Leave Acid Lash for the target dummy. Thus, I would generally recommend only using Evasion when you’re full resolve if your purpose is to deflect white damage unless certain you won’t be stunned during it. You can use the period in which you’re waiting to open to back-to-back Sleep Dart your team’s CC target. Toxin ScanCleanses a friendly target of up to 2 negative tech or physical effects. Stimboost / Revitalizers – Stimboost/ Revitalizers increases damage reduction by 20% for 15 seconds and will heal you for a total of 25% of your health. Hardstun– CC that doesn’t break on damage taken (Debilitate) 9. A mistake I often see a lot of Concealment players make is poorly timing their Exfiltrate. The tactical would become useless if an arena came down to a 1v1 between you and an enemy. Tactical items can be found at level 75 from Flashpoints, Operations, PvP, Conquest, Dailies and Crafting. Lastly, Infiltrator can be used when your team’s first enemy target decides to sit in spawn and wait out the deserter timer. Another downside, like the Prepared Strike buff from Volatile Strike, Acid Lash requires you to have Lacerate uptime within six seconds of using backstab on that target to refresh the Acid Blade DOT and prevent it from falling off. You’ll also have no resolve, so it’s unlikely you’ll get off two unmitigated Debilitates. Therefore, using your CC breaker intelligently is critical. The "Internal Strike" Tactical is no longer a requirement for the "The Spoils of War: Jedi Sentinel/Sith Marauder" Achievement. However, you can benefit from Prepared Strike on any enemy target since it’s a personal buff, in contrast to Acid Blade, which is a debuff to that particular enemy. Waiting for a beneficial time to re-enter combat may be warranted, especially since you may be low on DCDs. Some of the previously announced and then delayed healing changes are making it into this update too. To sleep for 8 seconds Tactics here on the WeakLaceration deals 10 for. 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